Each level begins "frozen"; all game objects the player can affect (red-outlined squares) will be anchored in place.

During this time, the player can LEFT-CLICK AND DRAG on each of these objects to set a force to be applied to them when they come out of their stasis. They can also LEFT-CLICK and type on the number displayed to the right of each applicable game object. Valid numbers are 3-character decimals, and the value represents the number of seconds into the simulation the object will unfreeze.

When the player is ready to begin the simulation, they may press SPACE. This will set the level in motion, each moveable object unfreezing at the its set time and launching at its set angle and power.

The goal of each level is to, in this manner, cause the moveable objects (red-outlined squares) to end up occupying all goals (solid-red squares) on-screen. They do not need to be wholly occupying the goals, but they should be in contact. Once the goals are all met, the level will lock, and and key press (except ESCAPE) will move to the next.

If you fail to meet the victory conditions on your first try, you may press R at any time during an incomplete level to reset all moveable objects to their starting positions, with all the settings you applied to them before your last test run.

There are 4 levels total to the game. I can't brag about their difficulty, but hopefully you'll be able to enjoy yourself a bit. If at any point you would like to close the game, use the X button on the window or hit ESCAPE.